From: Felipe Magno de Almeida (felipe.m.almeida_at_[hidden])
Date: 2007-07-15 16:41:26
On 7/15/07, Andrew Finkenstadt <pbrane_at_[hidden]> wrote:
> I've been toying with demonstrating snippets of C++ code for game engines as
> well, especially incorporating libraries like boost to reduce the mental
> surface area of what you have to know to write a successful piece of code.
> I have a domain set aside for it (www.techGnomes.com), just haven't found
> the right amount of time...
That's too bad. I would really like to participate on this too. IMHO,
game development could *really* get better with modern C++ in proper
use. The first step, IMO, would be to start creating graphic engines
and etc, which are not full-blown frameworks which try to do
> > Sent from my iPhone
-- Felipe Magno de Almeida
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