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From: Tobias Schwinger (tschwinger_at_[hidden])
Date: 2007-07-17 14:58:30


Felipe Magno de Almeida wrote:
> On 7/17/07, Steve Trutane <trutane_at_[hidden]> wrote:
>
> [snip]
>
>> My video game crazy 6-year old has asked about writing his own game
>> and I was thinking about using this as an opportunity to dive into
>> this world with him. I've been wondering what would be the best
>> language/platform to use for this, in terms of ease of use, library
>> depth, performance, future proofness, and programming pedagogy.
>
> Basic is just perfect for this age. I started with 7-years old with
> basic in a MSX. It was great! It felt like I could everything.

I learned Basic with 10 years and had to shift over to 68k assembly
language at the age of 12 because of the lousy frame rate.

Today, Python seems a good choice for starting (especially for games,
see http://www.blender3d.org). C++ and Boost.Python will do for the
speedup, few years later :-).

Regards,
Tobias


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