From: Michael Fawcett (michael.fawcett_at_[hidden])
Date: 2007-07-18 16:44:21
On 7/18/07, Marcus Lindblom <macke_at_[hidden]> wrote:
> Michael Fawcett wrote:
> > On 7/17/07, Marcus Lindblom <macke_at_[hidden]> wrote:
> >> Consider also, that development hardware is not accessible to Boost
> >> (i.e. GameCube, Wii & PS3) because it's very expensive.
> > I know of of developers that have access to all of those systems, and
> > also use Boost.
> Yup, but can/would they allow those to be used for testing to support as
> official platforms?
Probably not since they're company resources. I just meant that there
were definitely developers with that kind of access that also use
Boost. They could act as users, and informal testers, but would not
be able to monopolize an entire dev system to run regressions.
I wonder if any of those companies (MS, Sony, Nintendo) would either
donate a system to Boost Consulting, or run regressions on a dev
system themselves. The IBM XL C/C++ compiler development team is
doing something similar.
Perhaps someone could convince the big 3 console companies that it is
in their best interest to have Boost working on their console. It
would certainly help consoles like the PS3 which already ship with
extremely minimal support in terms of their SDK.
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