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From: Phil Bouchard (philippe_at_[hidden])
Date: 2008-03-28 05:31:27


Ok, this a nice feature that just got added to the pointer. I just added
support for "void" pointers and works perfectly. We can see the object
being deleted correctly after the shifted_ptr<void> is destructed.

Furthermore a very nice property shifted_ptr_base has is that it can be
casted to a regular pointer and back again to a shifted_ptr_base and the
pointee will still be correctly deallocated. I never saw any production
code using perfect C++ coding and sometimes it happens we rely on "working
undefined behaviors".

Multithreaded support has been added but unfortunately I didn't see any
function returning the current thread id. Was this disregarded?

Finally I am using cleaner preprocessor coding for variadic function


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