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Subject: Re: [boost] boost::directx?
From: Gevorg Voskanyan (v_gevorg_at_[hidden])
Date: 2009-06-07 10:02:05
Christian Schladetsch wrote:
> Gevorg Voskanyan wrote:
>
> >
> >
> > The idea to have a proper C++ interface for DirectX sounds a good one
> > indeed, but does it have to be in boost to be widely useful for C++ folks
> > out there?
>
>
> No, it doesn't.
>
> But if it didn't have a boost:: prefix, it wouldn't have the cross-company
> oomf that is needed to make it a worthwhile intellectual goal.
I can understand that.
> The point of boost:: is to be a quasi-standard. I recognise that. That is
> why I am here, arguing for a DirectX namespace within boost, rather than
> elsewhere making Yet Antother DirectX Wrapper.
Are the other wrappers good enough from C++ (or boost, for that matter) point of view? If not, then it might be worthy to make an improvement in that area. That was my point. YMMV
> I have as much interest in wrapping DirectX as I have in arguing its merits
> against OpenGL.
>
> Even so, there are things you need to do, like vertex declarations, that are
> required. These can be helped with mpl. There are other things that boost
> can give DX users as well, and these should be shown to people.
In the form of examples in mpl, perhaps?
> That is my point. That is only my point. I know it's not "pure boost", but
> meh.
I guess you'll have a hard time convincing the other boost guys to have a top-level boost library that represents a wrapper of DirectX API, including myself, for the reasons already outlined. Sorry.
> Christian.
Best Regards,
Gevorg
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