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Subject: Re: [boost] boost::directx?
From: Emil Dotchevski (emildotchevski_at_[hidden])
Date: 2009-06-08 19:56:39


On Mon, Jun 8, 2009 at 4:10 PM, David Bergman
<David.Bergman_at_[hidden]> wrote:
> On Jun 8, 2009, at 6:58 PM, David Bergman wrote:
>
>> On Jun 8, 2009, at 6:40 PM, Emil Dotchevski wrote:
>>
>>> Specifically, what platforms that library runs on is not important.
>>
>> It is important to the ideal of Boost, in my humble opinion (and
>> interpretation of the stated goals of Boost.)
>
> My response sounded harsh. What I think I meant is what is stopping someone
> from creating a Boost-compatible and Boostesque wrapper for DirectX? Why
> must it be part of the Boost libraries?

You can ask this question for any Boost library: why should it be part of Boost?

Presumably the answer is "because many programmers (Boost users) would
benefit from it."

Emil Dotchevski
Reverge Studios, Inc.
http://www.revergestudios.com/reblog/index.php?n=ReCode


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