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Subject: Re: [boost] boost::directx?
From: Christian Schladetsch (christian.schladetsch_at_[hidden])
Date: 2009-06-09 06:10:02
Hi Carlos,
> I strongly suggest you do the same as Adobe did (stlab.adobe.com).
I am a fan of Stepanov, who is behind the Adobe systems.
I take your advice on-board, but I am just a guy. Making a site, positing
some code, getting it used etc is a huge task; time-consuming, and
expensive.
Boost is/was a `platform` where you could get solid code sold. I know how it
works. And sure, perhaps I will make my own libs and website and do all
that, in the hope that it will be adopted.
But as stated previously, I am not naive and I know that the shortest path
to wide adoption is via boost. Does that mean that I am using boost? Sure,
but everyone that ever contributed did so because they felt it was the best
distribution path.
If DirectX doesn't get introduced to boost, then of course I will try other
methods. The code at Adobe is awesome, I agree. And it sets a good example
for an alternative to boost that uses boost and STL and yet is not a 'part
of' boost, that is also true.
But that is also Adobe, with Stepanov. I am just a guy, so it makes sense
for me to try boost first.
Regards,
Christian.
--- http://www.linkedin.com/in/christianschladetsch
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