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Subject: Re: [boost] boost::directx?
From: joel (joel.falcou_at_[hidden])
Date: 2009-06-09 06:25:38

Carlos Rafael Giani wrote:
> This is commonly found in 3D graphics engines. However, a low level
> ogl/dx abstraction is time-consuming, and ultimately not worth it,
> because both APIs, while roughly equal, differ in many details, which
> sums up in a low-level abstraction that covers the lowest common
> denominator. It is better to abstract in a higher semantic level,
> however this is hard to accomplish as a general 3D rendering library
> (and probably not very useful, since rendering applications vary
> wildly in their feature requirements and applied techniques).
I know the problem for having stumbled upon it a few times. But I don't
this as undoable as you may think. For me, ti's the same
order of magnitude as boost.thread internals.

Joel Falcou - Assistant Professor
PARALL Team - LRI - Universite Paris Sud XI
Tel : (+33)1 69 15 66 35

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