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Subject: Re: [boost] boost::directx?
From: joel (joel.falcou_at_[hidden])
Date: 2009-06-09 06:50:36


Christian Schladetsch wrote:
> That simply isn't true, unfortunately. DirectX and OpenGL have different
> abstractions for the same hardware, and what's worse is that the hardware
> itself is changing even faster than the API's that access it.
>
> That is far different to the API's that deal with threads. To make matters
> worse, OpenGL is a few generations behind DirectX (sorry, but it's true),
> and the gap is only increasing with Geometry Shaders.
>
> The reality is that DirectX provides the best API to use hardware, OpenGL
> wont and can't compete at that level because unlike DirectX, OpenGL is not
> driving the hardware industry.
>
Wasn't that stuff like Ogre3d do somehow.
That's ages i didn't dip into these so take this question as a real
naive one for the sake of the
argument.

-- 
___________________________________________
Joel Falcou - Assistant Professor
PARALL Team - LRI - Universite Paris Sud XI
Tel : (+33)1 69 15 66 35

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