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Subject: Re: [boost] boost::directx?
From: Christian Schladetsch (christian.schladetsch_at_[hidden])
Date: 2009-06-12 20:00:29

Hi Thorsten,

So would it be OK to put this in sandbox/directx, with some docs? I don't
want to start a trojan or inject 'tainted' code, even to the sandbox.

However, some interest has been shown in at least reviewing this code and
the sandbox is the place for that, no?


On Fri, Jun 12, 2009 at 10:42 PM, Thorsten Ottosen <
thorsten.ottosen_at_[hidden]> wrote:

> Christian Schladetsch skrev:
>> Hi Niven,
>> It may've been easy to miss in the scuffle, but I did actually provide a
>> demonstration of an inidcative library for inclusion into the proposed
>> directx namespace.
>> It is in the vault at
>> ..
> again, please make it online.
> I concur that it would make your library easier to get accepted if it was
> on a higher abstraction level, falling back internally on suboptimal open-gl
> for portability. That way the library would be usefull also for
> those not doing cutting edge game programming.
> -Thorsten
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