Subject: Re: [boost] GGL Review
From: Barend Gehrels (barend_at_[hidden])
Date: 2009-11-19 10:32:37
> I even sketched a general approach that could be followed to make GGL
> robust with floating point coordinates (essentially just explaining
> what a floating point filter is and how it works).
> FWIW, Barend is very well aware of all this and has always been more
> than willing to do any required fixing. What happened is that I never
> had all the time needed to dedicatedly give him the neccesary
> guidance, so the issue is probably still unresolved.
Because the discussions on robustness are over different threads, we
created a new documentation page describing our approach:
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