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Subject: Re: [boost] 5 Observations - My experience with the boost libraries
From: Tom Brinkman (reportbase2007_at_[hidden])
Date: 2010-03-24 19:35:04


All valid points of view. You should create a top level thread if you
want carry this discussion forward. I'll see you there.

On Wed, Mar 24, 2010 at 3:59 PM, Fabio Fracassi <f.fracassi_at_[hidden]> wrote:
> Tom Brinkman wrote:
>>
>> If you read the whole thread,
>
> I have, ...
>
>> which I dont suggest,
>
> ... why not, I quite enjoyed it. (I have some strange taste sometimes :) )
>
>> I clarified my
>> comments.  I said hardware accelerated graphics coding is done in
>> assembly and some C.
>
> Which is where I don't quite agree. A former coworker of mine wrote a
> (academically oriented) lib which loaded of the work to either gpu or cpu
> (compile time choice) with the same code (which looked simmilar to
> boost.ublas). The performance was au-par with cuda or handwritten shader
> code, and that without using any too sophisticated optimisations.
>
> Of course there was some assembly and some c code (OpenGL calls) in the back
> end.
>
> I think in mid term libs like that will aleviate the need to stoop to the
> lower hells (just kidding) of c code.
>
>
>>
>> Of course, you can do graphics programming in any language including
>> Lua.  Wrappers have been created over the years for every higher level
>> graphics language.
>
> Thats not what I meant.
>
> Regards
>
> Fabio
>
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