Subject: Re: [boost] [pool] detail/mutex.hpp may include windows.h and pollute namespace with windows definitions.
From: Marsh Ray (marsh_at_[hidden])
Date: 2010-10-08 14:04:49
On 10/08/2010 12:03 PM, Paul Blampspied wrote:
>>> typedef char CRITICAL_SECTION; //24 is sizeof(CRITICAL_SECTION) !
>> Can you guarantee that this is the correct size
>> on all systems? Are you sure that there are
>> no alignment problems?
> Yes, it does link, and appears to work, at least under Vista. I took the
> declaration directly from Windows API documentation.
My guess is that reflects 3 or 6 uintptr_t values (I didn't see if it
was x86 or x64).
However, nearly every Windows program in the world has this size and
alignment dependency compiled into it. Once you get the correct
requirements (or larger), they won't change.
> I could not find a
> declaration for CRITICAL_SECTION.
It's probably in the DDK in detail, but must be in the normal SDK somewhere.
> I am sure there are better ways of doing this.
Not really :-(
Typically, the developer supplying a header files for a Windows library
assumes the app developer will have already included windows.h.
> I think the important thing
> is to avoid including windows.h, which defines a huge number of symbols and
> can break code.
Yes, absolutely. It also doesn't compile as standard C or C++.
As a long-time Win32 programmer who's run into this many times my
conclusion is give up on the idea of including windows.h anywhere except
consistently at the top of every translation unit that possibly needs
it. Windows apps universally use precompiled headers for this and any
other order of inclusion isn't well supported.
This is also a general problem with any header that specifies "#define X
before #including this header so it will behave a certain way". I'm
surprised it's not a well known coding no-no.
> One particular nasty is the __in_range macro which
> conflicts with stlport's checked iterators in debug builds. A less risky
> change might be to simply undefine some of the undocumented macros that
> windows.h leaves behind it. A judicious use of namespaces allows you to
> avoid most of the other problems.
And MIN and MAX.
I'll never forget the weird compile error I got when defined my own
thing called TOKEN_TYPE.
Boost list run by bdawes at acm.org, gregod at cs.rpi.edu, cpdaniel at pacbell.net, john at johnmaddock.co.uk