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Subject: Re: [boost] Is there any interest in a library for actor programming?
From: Dominik Charousset (dominik.charousset_at_[hidden])
Date: 2013-06-03 13:32:26

On 03.06.2013, at 15:09, Brandon Kohn <blkohn_at_[hidden]> wrote:
> On 5/17/2013 5:26 PM, Charousset, Dominik wrote:
>> is there any interest in a library for actor programming?
> I'm quite interested in this.
>> The library we've developed is a C++11 open source library named "libcppa". It is currently released under LGPL2, but re-releasing the library under the boost license is not an issue. You'll find all important links and ressources either under or on the GitHub project page:, including a user manual as HTML or PDF. We've also submitted a paper to the C++Now conference.
> I agree that embracing C++11 is great, but would also be curious if a
> significant amount of functionality could also work with earlier
> versions/compilers by using the boost equivalents. This is perhaps a bit
> selfish of me because I work in multi-agent simulation, and our current
> code base is locked in msvc-9.0.

The project originally started as C++03 project under the name 'acedia' (, but you really end up tilting at windmills and the resulting code is neither clean nor readable. We switched to C++11 for that reason when GCC's "C++0x" support included lambdas and variadic templates (we've started development on a GCC 4.5 beta release). Variadic templates and lambda expressions are ubiquitously used in libcppa.

I guess you could "back-port" the core functionality, but you would destroy maintainability in the process. By replacing every peace of code in libcppa that uses C++11 features with a C++03 workaround, you'll increase the code size by an order of magnitude, while reducing the readability to zero. Let alone behavior definitions. Without lambdas, you will end up using boost::bind *a lot*.

Due to the lack of constexpr, you will have to evaluate each "atom(..)" call at runtime. That combined with the fact that boost::bind relies on heap allocations (while lambdas just use the stack), the back-port would perform very poorly.

> Let me know if you'd like any assistance. Your library looks really
> nice, and I'd be happy to help.

Support is always appreciated. :)
Just send me a mail what parts you are interested in (development, testing/debugging, documentation, help in porting it to windows either once MS finally has sufficient C++11 support or using MinGW for example).

Best regards,

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