Subject: Re: [boost] Interest in Base2/16/32/64 Encoding Library?
From: PB (newbarker_at_[hidden])
Date: 2014-01-27 06:52:46
On Fri, Jul 6, 2012 at 9:13 PM, Thomas Kemmer <tkemmer_at_[hidden]> wrote:
> Dear Boost Developers,
> I would like to know if there is interest in incorporating a generic
> Base2/16/32/64 encoding library into Boost.
> I am the author of such a libray, hosted at
> and would be willing to contribute and make the effort of
> "Boostifying" it, if the Boost community is interested in such a
> There have been several suggestions for a Base64 encoding library on
> this mailing list in the past. Most of them have been dismissed, since
> Boost already provides a Base64 implementation with
> Boost.Serialization's "Dataflow Iterators". Though I appreciate the
> dataflow iterator's design, from personal experience I think that for
> the basic task of encoding/decoding, a higher-level interface, e.g.
> one that takes padding and intermittent whitespace (MIME) into
> account, would benefit many developers.
> Currently, the stlencoders library
> - implements the Base16, Base32 and Base64 encoding schemes as defined
> in RFC 4648. Base2, i.e. binary encoding, is also supported.
> - implements encoding and decoding operations as generic algorithms
> that operate on STL-style iterators
> - supports different encoding alphabets using custom traits classes
> - supports different character types
> - lets the user define if/which non-alphabet characters should be
> ignored via predicates
> - provides reasonable performance that matches most "plain C"
> stlencoders is currently designed as a stand-alone library with no
> dependencies on Boost (or anything but C++03); it would therefore take
> some effort and guidance from the community to properly integrate it
> with the rest of Boost. I would therefore appreciate any feedback
> regarding your interest in this.
> Kind Regards,
> Unsubscribe & other changes:
I know this was over a year ago, but I need to do some base64
encoding/decoding and wish Boost offered it at the outer level (as opposed
to using internals of a library).
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