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Subject: [boost] [smart_ptr] explicit instantiation of boost::shared_ptr
From: Petr Machata (pmachata_at_[hidden])
Date: 2014-11-11 14:55:27

Hi there,

I got a bug report that the following code doesn't compile:

        #include <boost/tr1/memory.hpp>
        template class boost::shared_ptr<int>;
        int main(int, char**) {}

The errors this gives under GCC 4.9 are as follows:

        In file included from /usr/include/boost/shared_ptr.hpp:17:0,
                         from /usr/include/boost/tr1/memory.hpp:56,
        /usr/include/boost/smart_ptr/shared_ptr.hpp: In instantiation of 'typename boost::detail::sp_array_access<T>::type boost::shared_ptr<T>::operator[](std::ptrdiff_t) const [with T = int; typename boost::detail::sp_array_access<T>::type = void; std::ptrdiff_t = long int]': required from here
        /usr/include/boost/smart_ptr/shared_ptr.hpp:663:22: error: return-statement with a value, in function returning 'void' [-fpermissive]
                 return px[ i ];

This in particular is with boost 1.54. The problem is however present
on master as well, where it also gives more errors relating to
boost/core/demangle.hpp that I didn't look into.

I went ahead to do some investigation in case the issue ends up being
trivial. We can't use enable_if to disable a particular member
function. Not unless it's a template. Making it a template would lead
to a code like this:

        template <class U = T,
                  class V = boost::disable_if <boost::is_void <boost::detail::sp_array_access< U >::type>, U>::type>
        boost::detail::sp_array_access< T >::type operator[] (etc. etc.);

... which is not C++98, and I don't have ideas how to C++98-ify it while
also having it do what we want without breaking API. (The indirection
through U may not be necessary, I'm not in fact sure, but that doesn't
change anything.)

One way that I can see is extracting element_type * px to a base class
(say, boost::detail::sp_operator_at) that either does or does not define
operator[] (which would then use the px). But that implies some amount
of code motion, and not knowing what your position would be, I didn't
want to blindly go ahead and start moving stuff around.

So, would a patch to the effect described above be possibly acceptable?


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