Subject: Re: [boost] [documentation] Are SVG's in documentation viable now?
From: Marco Guazzone (marco.guazzone_at_[hidden])
Date: 2014-12-08 11:50:50
Thank you, John.
Just for your interest, here's is like I see the page with Firefox 34 64 bit:
http://ibin.co/1jwmEuouKTbf (or http://imagebin.ca/v/1jwmEuouKTbf )
And here is with chrome 39.0.2171.71 (64-bit)
The PNG versions appears smoother then SVG ones (IMO).
http://ibin.co/1jwoB7Ssh1xV (or http://imagebin.ca/v/1jwoB7Ssh1xV)
In both cases, my OS is linux Fedora 20 x86_64.
On Mon, Dec 8, 2014 at 5:34 PM, John Maddock <boost.regex_at_[hidden]> wrote:
> First of all, thank you so much to everyone who's responded, it's very much
> To answer the various points raised:
> * Font Size: Yes the SVG's could be larger, in fact I think I changed the
> png dpi size a while back to make those larger, when probably I should have
> just changed the font size. In any case any difference in size between the
> two is a pure accident that depends on your screen's size and dpi, as the
> SVG's are scaled in "real" units where as the png's just show up at
> "whatever" size.
> * The missing png for the second beta() equation is my SNAFU - that line
> shouldn't have been in the table, likewise the first line of the table has
> it's formatting messed up because it should be a header, not content.
> * Marco thought the SVG's looked uglier - if that's the case then it's
> almost certainly a font-substitution issue on your platform/browser, as they
> look way nicer (and less fuzzy) here. Investigating the STIX webfonts is on
> my TODO list.
> * Slow page load: yes I know, sorry! Just dumped everything on one page to
> see if it would work. Real pages would have half a dozen svg's max.
> * Edward: SVG's are used the same way as PNG's in quickbook, with a
> * Clipping: yes, this is what I was afraid of - at least you didn't get
> scroll bars around every equation! I have no real control over the
> generated HTML BTW as it all comes from the docbook stylesheets.
> * Ellint24 and "?": this looks like something unsupported by SVGMath was
> used in the original MathML, I'll investigate.
> Thanks all! John.
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