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Subject: Re: [boost] [build] How do I build for windows phone?
From: John Maddock (jz.maddock_at_[hidden])
Date: 2015-11-04 14:42:33


On 04/11/2015 19:20, Vladimir Prus wrote:
>
> Hi John,
>
> On 04-Nov-15 8:54 PM, John Maddock wrote:
>> Boost.Build evidently has options for building for windows store and
>> windows phone. The store builds work fine for me,
>> but the phone builds fail as there is no compiler on the command line
>> generated:
>>
>> ../../../bjam config_info msvc-14.0 windows-api=phone -d2
>>
>> ...found 179 targets...
>> ...updating 5 targets...
>
> This was previously reported, at:
>
> http://permalink.gmane.org/gmane.comp.lib.boost.devel/263303
>
> I believe Visual Studio team is aware of the problem, but there's no
> public URL to track the progress.
>

Oh :(

>> Along with a screen message saying the app can't be run on my PC.
>>
>> Any ideas?
>
> This was:
>
> https://github.com/boostorg/build/pull/26
>
> As you can see from the last comment, there is no longer any interest
> in having testing
> for Windows Runtime to work.
>
> Are you asking with the general coverage in mind, or do you have
> particular motivation to
> add Windows Runtime support?
>

My motivation is simply that I'm getting PR's for adding Windows
store/phone support, and can't figure out how to actually test them ;)

Many thanks for the prompt response, John.


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