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Subject: Re: [boost] [Intrusive]
From: Soul Studios (matt_at_[hidden])
Date: 2017-08-23 22:18:24


> object is referenced by another API. The only alternative to
> Boost.Intrusive is keeping a pointer to the object in a separate
> container, which is way too cumbersome. Second is when you want your
> object to be a member of multiple containers and you don't want or
> cannot copy it.

Storing a vector of pointers is not only less cumbersome than injecting
structures into the original objects, it's less expensive.
According to the Doom3 BFG technical note
(fabiensanglard.net/doom3_documentation/DOOM-3-BFG-Technical-Note.pdf)
a vector of indexes to a separate vector(s) of objects is significantly
faster than an intrusive list. The same would be true for a vector of
pointers (but less so).
This approach is also amenable to multiple containers sharing objects.
M


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