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Subject: Re: [boost] Build breaking changes
From: Robert (r.firl_at_[hidden])
Date: 2018-03-29 20:13:21


On 3/29/2018 1:48 PM, Andrey Semashev via Boost wrote:
> On 03/29/18 18:17, Robert via Boost wrote:
>>
>> Note that the Visual Studio 2017 default for all new
>> projects/solutions is 32-bit, x86 (aka Win32).  In older Visual Studio
>> releases, extra mouse clicks are required to configure a project to
>> compile as x64.  If there are a family of projects within an existing
>> solution, then all projects individual project files will likely have
>> to be manually edited to support x64.  Ask me how I know.
>>
>> Also note that until proven otherwise, the Boost Unit Test Adapter
>> fork by Microsoft only integrates with Visual Studio 2017 correctly
>> when set to x86 | Release.  No other configuration setting will run
>> within the IDE, let alone integrate correctly with the Visual Studio
>> 2017 environment.  When this is finally fixed, I have no idea.  You
>> will have to ask the Microsoft team managing the Boost Unit Test
>> Adapter fork.
>
> Difficulty with one particular IDE does not count as a valid reason to
> stick with 32-bit x86 to me.

Agreed. My purpose posting the above is so the rest of us know about
the environment defaults. Where I work, we are currently supporting
both 32-bit and 64-bit product releases. We do so because of our
customer base use cases.

--Robert

>
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