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Ublas : |
From: KSpam (keesling_spam_at_[hidden])
Date: 2007-12-14 16:04:32
On Friday 14 December 2007 13:19:17 Wilfried Holzke wrote:
> Yes and no ;). Currently I want to get some experience with OpenGL. Till
> now I wrote my matrix classes and operations by my self and thought
> about to make a library from all procedures... but I think this is work
> which can be skipped. So I found uBlas, which allows matrix operations
> and is compatible with OpenGL. Initializing a matrix for rotation is not
> much work, but if there are procedures to do this I could skip this work
> too.
You might consider working with OpenSceneGraph
(http://www.openscenegraph.org/projects/osg). OSG is built on top of OpenGL,
but the scene graph approach makes it much easier to create 3D scenes. In
addition, OSG has its own matrix classes.
Justin