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Ublas :

From: KSpam (keesling_spam_at_[hidden])
Date: 2007-12-14 16:04:32

On Friday 14 December 2007 13:19:17 Wilfried Holzke wrote:
> Yes and no ;). Currently I want to get some experience with OpenGL. Till
> now I wrote my matrix classes and operations by my self and thought
> about to make a library from all procedures... but I think this is work
> which can be skipped. So I found uBlas, which allows matrix operations
> and is compatible with OpenGL. Initializing a matrix for rotation is not
> much work, but if there are procedures to do this I could skip this work
> too.

You might consider working with OpenSceneGraph
( OSG is built on top of OpenGL,
but the scene graph approach makes it much easier to create 3D scenes. In
addition, OSG has its own matrix classes.