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From: Ronald Garcia (garcia_at_[hidden])
Date: 2007-09-14 16:54:38

Review Wizard Status Report for October 2007


August 17, 2007 -- Time Series Accepted.

July 24, 2007 -- Boost Version 1.34.1 Released.
This is a bug fix release addressing many problems with the 1.34.0

We need experienced review managers. Please take a look at the list
of libraries in need of managers and check out their descriptions. In
general review managers are active boost participants or library
contributors. If you can serve as review manager for any of them,
email Ron Garcia or John Phillips, "garcia at cs dot indiana dot edu"
and "jphillip at capital dot edu" respectively.

A link to this report will be posted to
If you would like us to make any modifications or additions to this
report before we do that, please email Ron or John.

If you're library author and plan on submitting a library for review
in the next 3-6 months, send Ron or John a short description of your
library and we'll add it to the Libraries Under Construction below.
We know that there are many libraries that are near completion, but we
have hard time keeping track all of them. Please keep us informed
about your progress.

Review Queue

* Exception
* Finite State Machines
* Floating Point Utilities
* Switch
* Property Map (fast-track)
* Graph (fast-track)


     :Author: Emil Dotchevski
     :Review Manager: Need Volunteer


       The purpose of this library is to free designers of
       exception classes from having to consider what data needs to be
       stored in exception objects in order for the catch site to be
       able to make sense of what went wrong.

       When the exception class is used, arbitrary values can be stored
       in any exception. This can be done directly in the
       throw-expression, or at a later time as the exception object
       propagates up the call stack. The ability to add data to any
       exception object after it has been thrown is important, because
       often some of the information needed to handle an exception is
       unavailable at the time of the throw.

Finite State Machines
     :Author: Andrey Semashev
     :Review Manager: Martin Vuille
     :Download: `Boost Sandbox Vault <>`__


       The Boost.FSM library is an implementation of FSM (stands for
       Finite State Machine) programming concept. The main goals of the
       library are:

       * Simplicity. It should be very simple to create state
machines using
        this library.
       * Performance. The state machine infrastructure should not be
        very time and memory-consuming in order to be applicable in
        more use cases.
       * Extensibility. A developer may want to add more states to an
        existing state machine. A developer should also be able to
        specify additional transitions and events for the machine with
        minimum modifications to the existing code.

Floating Point Utilities
     :Author: Johan Råde
     :Review Manager: Need Volunteer
       `Boost Sandbox Vault <

     :Description: The Floating Point Utilities library contains the

      * Floating point number classification functions: fpclassify,
        isinf, isnan, isnormal (Follows TR1)
      * Sign bit functions: signbit, copysign, changesign (Follows TR1)
      * Facets that format and parse infinity and NaN according to
the C99
        standard. (These can be used for portable handling of
infinity and NaN
        in text streams.)

     :Author: Steven Watanabe
     :Review Manager: Need Volunteer
       `Boost Sandbox Vault <

       The built in C/C++ switch statement is very efficient.
       unlike a chained if/else construct there is no easy way to use
it when
       the number of cases depends on a template parameter. The
Switch library
       addresses this issue.

Property Map (fast-track)
     :Author: Andrew Sutton
     :Review Manager: Jeremy Siek
       A number of additions and modifications to the Property Map

        * A constant-valued property map, useful for naturally
        * A noop-writing property map, useful when you have to
provide an
         argument, but just don't care about the output.
        * See
         `ChangeLog <
         for details.

Graph (fast-track)
     :Author: Andrew Sutton
     :Review Manager: Jeremy Siek
      A number of additions and modifications to the Graph Library,

      * Two new graph classes (undirected and directed) which are
        to make the library more approachable for new developers
      * A suite of graph measures including degree and closeness
        centrality, mean geodesic distance, eccentricity, and clustering
      * An algorithm for visiting all cycles in a directed graph
        from 1970ish). It works for undirected graphs too, but
reports cycles
        twice (one for each direction).
      * An algorithm for visiting all the cliques a graph
        Works for both directed and undirected.
      * Derived graph measures radius and diameter (from
eccentricity) and
        girth and circumference (from Tiernan), and clique number (from
      * An exterior_property class that helps hides some of the
        with exterior properties.
      * runtime and compile-time tests for the new algorithms.
      * a substantial amount of documentation
      * Graph cores, implemented by David Gleich (@Stanford University)
      * Deterministic graph generators - capable of creating or inducing
        specific types of graphs over a vertex set (e.g., star graph,
        graph, prism graph, etc). There are several other specific
types that
        could be added to this, but I haven't had the time just yet.

Libraries under development

Please let us know of any libraries you are currently
developing that you intend to submit for review.

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