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From: David Abrahams (dave_at_[hidden])
Date: 2006-09-09 23:59:54

Rene Rivera <grafikrobot_at_[hidden]> writes:

> David Abrahams wrote:
>> Rene Rivera <grafikrobot_at_[hidden]> writes:
>>> Well that is the code I was referring to. Was I mistaken in the intended
>>> eventual goal of that code?
>> The goal of that code is to speed up BB and improve maintainability by
>> writing most of it in a real first-class interpreted language (Python)
>> instead of the hack that underlies Perforce jam.
> OK, dully corrected my understanding :-) My question now is: Does the
> C++ port of bjam obviate the need to rewrite BB in Python? Or is the Jam
> language itself the problem?

It's *a* problem. Real classes and a type system that can represent
integers are not luxuries, IMO.

>> Using Scons is an
>> idea, rather than a goal. We might try it at some point.
> Well, it would be interesting if someone contributes an Scons toolset.
> At least that way it gives users that use Scons the ability to integrate
> Boost into their projects more conveniently.

I can't even imagine what that means. Do you mean a toolset that
generates Sconscripts?

Dave Abrahams
Boost Consulting

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