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From: a_schweitzer (a_schweitzer_at_[hidden])
Date: 2002-05-23 20:25:40
Thanks. I also discovered that, but unfortuneatly for this case it
didn't help, even though I did it compulsively several times.
--- In Boost-Users_at_y..., Jive Dadson <jdadson_at_i...> wrote:
> a_schweitzer wrote:
> >
> > Hello, I am trying to build the "6 degrees of kevin bacon"
example of
> > the BGL in MSVC 6. When I do I get an "internal compile error".
> >
> > Does anyone know a fix/work-around?
> >
> > The compilation gets to this line (about #73):
> >
> > typedef adjacency_list
> > < vecS,
> > vecS,
> > undirectedS,
> > property<vertex_name_t,std::string >,
> > property < edge_name_t,std::string > > Graph;
> > Graph g;
> >
> > If Graph g is declared I get the following ugly error:
> > d:\program files\microsoft visual studio\vc98\include\xmemory
(59) :
> > fatal error C1001: INTERNAL COMPILER ERROR
> > (compiler file 'msc1.cpp', line 1794)
> > Please choose the Technical Support command on the Visual
> > C++
> > Help menu, or open the Technical Support help file for
more
> > information
> >
> > Note that if I change the std::string in vertex_name property to
an
> > int the compilation proceeds.
> >
> > Thanks for any help
> >
> > Andy Schweitzer
>
> I hear you. I'm sick of seeing that error message. I think
Microsoft
> should publish another service pack to fix VC++ 6, but of course
that
> would hurt sales of ".NET".
>
> I've found that often the compiler will work if you "rebuild all"
rather
> than just "build". I don't know if it will work in this particular
> case.
>
> Jive
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