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From: Jive Dadson (jdadson_at_[hidden])
Date: 2002-05-23 17:00:44


a_schweitzer wrote:
>
> Hello, I am trying to build the "6 degrees of kevin bacon" example of
> the BGL in MSVC 6. When I do I get an "internal compile error".
>
> Does anyone know a fix/work-around?
>
> The compilation gets to this line (about #73):
>
> typedef adjacency_list
> < vecS,
> vecS,
> undirectedS,
> property<vertex_name_t,std::string >,
> property < edge_name_t,std::string > > Graph;
> Graph g;
>
> If Graph g is declared I get the following ugly error:
> d:\program files\microsoft visual studio\vc98\include\xmemory(59) :
> fatal error C1001: INTERNAL COMPILER ERROR
> (compiler file 'msc1.cpp', line 1794)
> Please choose the Technical Support command on the Visual
> C++
> Help menu, or open the Technical Support help file for more
> information
>
> Note that if I change the std::string in vertex_name property to an
> int the compilation proceeds.
>
> Thanks for any help
>
> Andy Schweitzer

I hear you. I'm sick of seeing that error message. I think Microsoft
should publish another service pack to fix VC++ 6, but of course that
would hurt sales of ".NET".

I've found that often the compiler will work if you "rebuild all" rather
than just "build". I don't know if it will work in this particular
case.

Jive


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