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From: okrslar (okrslar_at_[hidden])
Date: 2003-03-05 07:46:45
--- In Boost-Users_at_[hidden], Douglas Gregor <gregod_at_c...> wrote:
> On Tuesday 04 March 2003 02:37 pm, Martin Okrslar wrote:
> > In the BGL book on page 103 it is mentioned, that "The choice to use
> > std::map to implement the property map is rather inefficient in this
> > case...". Since my graph is large I'm a bit worried about this
statement.
> >
> > Could anybody of you please give me a hint, what other datastructure I
> > might use here, to make it efficient?
>
> Do you need the data structure to be external to the graph? The fastest
> property map is an internal property map, where the value is stored
along
> with the vertex, edge, or graph the property described. Constant
lookup time,
> without any hash functions or magic.
What I need is an associative_property_map, so your solution seems to
be the right choice for me.
Thanks!
Martin
>
> Doug
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