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From: Giulio Veronesi (giulio_veronesi_at_[hidden])
Date: 2005-09-17 01:58:53
Hi Aaron,
Thank you very much!
I tried to analyse your algorithm but I've one problem. Considering your
example, you say that there are 2^6 shortest paths. I think, that the
number of shortest paths is (6! + 1!). For istance, let us consider a 2x3.
0---1---2
| | |
3---4---5
We want all the shortest paths from 0 to 5.
Using your notation we have:
X0={0}, X1={1,3}, X2={0,2,4,6}
Y3={5}, Y2={2,4,8}, Y1={1,3,5,7}
Therefore:
V1 = X1 intersection Y1 = {1,3}
V2 = X2 intersection Y2 = {2,4}
Iterating through all the sequences we find the following paths:
0->1->2->5
0->1->4->5
0->3->4->5
0->3->2->5
But the last path is not a valid path. Is this correct or I've made a
mistake?
Thanks so much,
Giulio
Aaron Windsor ha scritto:
> On 9/15/05, Giulio Veronesi <giulio_veronesi_at_[hidden]> wrote:
>
>>Hi all,
>>
>>I'd like to extract all possible shortest path from a source to a
>>destination... not only one path. Please, could you help me to resolve
>>this problem?
>>
>>Thanks a lot in advance,
>>Giulio
>
>
> Hi Giulio,
>
> There's no efficient way to solve this problem in general,
> since there can be exponentially many paths between
> two vertices even in sparse graphs. Consider the graph
> below:
>
> x o---o---o---o---o---o---o
> | | | | | | |
> o---o---o---o---o---o---o y
>
> and enumerate all the simple paths from x to y. Given any
> simple path, there's a set of edges on the "top row" that are
> used by that path. Conversely, given any set of edges on
> the top row, there's a unique simple path from x to y using
> those edges. So there are 2^6 simple paths from x to y.
> This construction can be generalized to create a graph with
> 2n vertices and 2^(n-1) simple paths between the "top left"
> and "bottom right" vertices for any n >= 1. You can easily
> come up with examples where there are exponentially many
> shortest paths between two vertices, as well.
>
> I'm assuming, since you didn't say, that you want to do this
> for unweighted graphs? If this is still what you want to do, I'd
> suggest running breadth_first_search on the graph to figure out
> the length of the shortest path between x and y. For the sake of
> discussion, let's say this length is 10 (10 edges, so the path
> consists of x, then 9 vertices, then y). Next, form a sequence of
> sets X0, X1, X2, ..., X9, where X0 = {x} and Xi for i > 0 is defined
> as the set of all vertices adjacent to a vertex in X(i-1). Next, form
> a sequence of sets Y10, Y9, ..., Y1, where Y10 = {y} and Yi for
> i < 10 consists of all vertices adjacent to a vertex in Y(i+1).
> Finally, compute the intersection of Xi and Yi and store it in a
> new set Vi for i = 1..9. Verify for yourself that the Vi's now have
> two nice properties:
>
> (1) Any sequence of vertices v1,v2,...,v9 where vi is in Vi for all i
> forms a path of length 10 between x and y
> (2) No vertex occurs in more than one of the Vi's, so the sequences
> in (1) are actually simple paths. (You can verify this by assuming
> that some vertex u occurs twice, finding the minimum i such that u
> is in Vi and the maximum i such that u is in Vi, and using this
> information to construct a path between x and y of length less than
> 10, a contradiction)
>
> Now, iterate through all such sequences and you have all shortest
> paths between x and y. All the operations described above are easy
> to do with BGL adjacency iterators and std::sets.
>
> Aaron
>
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