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From: David Abrahams (dave_at_[hidden])
Date: 2006-06-18 16:33:31
Edward Diener <eddielee_at_[hidden]> writes:
> Pierre THIERRY wrote:
>> Le Sat, 17 Jun 2006 18:53:19 -0400, David Abrahams a écrit :
>>> Usually, in the debugger, you cast the base address of the actual
>>> storage to a pointer to the type stored, and go from there.
>>
>> Thanks a lot, it did the trick! In fact, I immediately ran into problems
>> about namespaces, but I managed to find in recent gdb newsgroups
>> postings how to do...
>>
>> So now I can debug my varaints! Maybe that could be valuable if such an
>> information was in the Boost documentation?
>
> What Dave suggested is standard information for anyone using a debugger
> in C++. Putting that in the Boost documentation is unnecessary.
I disagree. Certainly Pierre's experience belies that statement.
More generally, variant presents a high-level abstraction, and users
aren't necessarily expected to have any idea how it works internally.
For the most part, a naive user with a good debugger can explore his
program's data structures at will, but unlike almost any other library
component, variant is a barrier to the type information the debugger
needs.
-- Dave Abrahams Boost Consulting www.boost-consulting.com
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