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From: Jaime Rios (jrios_at_[hidden])
Date: 2006-09-13 11:12:07
Hi,
Thanks for the input. I couldn't figure out what was going on, so as
a test, I created a new Universal Carbon C++ app with the Boost
libraries and it compiled fine. I recreated my static library project
file and manually added back my source files. When I went to compile,
everything was fine :) I don't know what has changed, but the only
thing I do know is that when I created the project initially, it
wasn't built for Universal. No that everything is ok, I'll just run
with what I got :) Thanks again!
-Jaime
On Sep 12, 2006, at 4:50 PM, Rush Manbert wrote:
> Jaime Rios wrote:
>> Hi folks,
>> I didn't see my post appear on the list, so I will post it again...
>> This might be a silly question, or one that has already been
>> addressed
>> in the past, but here goes anyway. I have Xcode 2.4 and recently,
>> I had
>> to compile a static library for Universal code. I had to install the
>> 10.2.8 Mac OS X sdk and when I went to compile my library, I got 66
>> errors :( Here is the first error I saw:
>>
>
> <snip>
>
>>
>> The last error is the interesting one. I am assuming that the
>> Boost sdk
>> is forcing my compiler to look in the /usr/include path for the
>> string
>> header file instead of the Mac OS X 10.2.8 sdk path. Is this
>> assumption
>> correct? If so, how do I correct this problem?
>>
>>
> I doubt that Boost is forcing the library path. Did you change the
> project-level "Cross-Develop Using Target SDK" setting for 10.2.8
> in Xcode?
>
> - Rush
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