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From: fanzhe cui (fanzhe.cui_at_[hidden])
Date: 2007-06-20 10:26:16


Graph lib is for data structure and algorithms related graph like tree data
structure, not necessarily for graphics. The boost::graph provides a lot of
algorithms surrounding its nodes and edges. So you might be able to use it,
but need to research on it before you determine to use it -
http://www.boost.org/libs/graph/doc/table_of_contents.html.

I used it in one of our projects but I found the learning curve was a little
bit steep due to the broadness of the features of the lib.

Best regards,
Fanzhe Cui

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Goldiom Systems LLC
- Information and Communication Technology Provider
Email: fanzhe.cui_at_[hidden]
Tel: 973-210-4254
www.goldiom.com
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-----Original Message-----
From: boost-users-bounces_at_[hidden]
[mailto:boost-users-bounces_at_[hidden]] On Behalf Of Nicholas Yue
Sent: Wednesday, June 20, 2007 9:09 AM
To: boost-users_at_[hidden]
Subject: [Boost-users] Boost.graph : 3D graphics primitives hierarchy
(scenegraph)

Hi,

  I am considering using boost::graph to represent a DAG of 3D
graphics primitive hierarchy, much like a scenegraph in games with the
exception that no drawing code is embedded with this structure. The
DAG is important in that I will be injecting changes to certain nodes
which than affects/updates all it's child nodes.

  The intention is to allow me to write tools to work with this hierarchy.

  Eventually, these geometries may be turned into renderable entities
(via some visitor iterator) for visualization/verification but that is
not the main purpose.

  I am very new to boost::graph and hope someone can point me at
information or open source project that is relevant to my exploration.

Regards
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