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From: Nicholas Yue (yue.nicholas_at_[hidden])
Date: 2007-06-23 07:06:52
Thank you to both Olivier and Scott.
I have look at OpenSceneGraph in the past for a visual simulation
project, there is also OpenSG.
I also had a look at SGL.
Both of them have rendering capabilities. (I might visit the
OpenSceneGraph forum to see if it is possible to separate the
rendering capabilities)
What I am looking for is a non-rendering DAG scenegraph for geometry
processing. The idea is for it to run on blades/cluster.
I hope to adapt the Model-View-Controller concept where this
non-rendering DAG scenegraph is the Model.
The View (I look at it as rendering) is separate.
The Controller (user developed code which drives the
simulation/computation) is again separate.
Regards
On 23/06/07, Olivier Tournaire <olitour_at_[hidden]> wrote:
> Hi,
>
> There is also an other lib : Scene Graph Library (SGL) :
> http://sgl.sourceforge.net/
>
> Don't know if it is still maintain.
>
> 2007/6/22, Scott McMurray <me22.ca+boost_at_[hidden]>:
> > On 20/06/07, Nicholas Yue <yue.nicholas_at_[hidden]> wrote:
> > > I am considering using boost::graph to represent a DAG of 3D
> > > graphics primitive hierarchy, much like a scenegraph in games with the
> > > exception that no drawing code is embedded with this structure. The
> > > DAG is important in that I will be injecting changes to certain nodes
> > > which than affects/updates all it's child nodes.
> > >
> > Have you considered some of the open source scenegraphs?
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