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From: Olivier Tournaire (olitour_at_[hidden])
Date: 2007-06-22 13:44:40


Hi,

There is also an other lib : Scene Graph Library (SGL) :
http://sgl.sourceforge.net/

Don't know if it is still maintain.

2007/6/22, Scott McMurray <me22.ca+boost_at_[hidden]>:
>
> On 20/06/07, Nicholas Yue <yue.nicholas_at_[hidden]> wrote:
> > I am considering using boost::graph to represent a DAG of 3D
> > graphics primitive hierarchy, much like a scenegraph in games with the
> > exception that no drawing code is embedded with this structure. The
> > DAG is important in that I will be injecting changes to certain nodes
> > which than affects/updates all it's child nodes.
> >
> Have you considered some of the open source scenegraphs?
>
> http://www.openscenegraph.com/ just had a big release, though it's
> fairly tightly tied to OpenGL, so it might not be exactly what you
> need. It may be usable without the rendering component, however.
> IIRC, it has intersection visirtors and such that are independant of
> OpenGL, so the strustures you need might be there already.
>
> ~ Scott McMurray
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-- 
Le temps des cerises reviendra. Dans l'immédiat, c'est le temps des noyaux.
Courage.


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