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From: Robert Ramey (ramey_at_[hidden])
Date: 2007-08-18 13:57:04
Dominick Layfield wrote:
> Frank Birbacher wrote:
>> I now noticed that the link I posted does not reference excatly what
>> I meant to point at. Your code makes me think that you have not read
>> what I wanted you to read. Here it goes.
>>
>> READ THIS:
>>
>> http://www.boost.org/libs/serialization/doc/rationale.html#trap
>
> Well, Hector may not have read this, but I did! And it seems that I
> have the same problem as him. If I make the object I want to
> serialize a const, the (completely incomprehensible) compile error
> goes away. Any chance this could be added to a boost::serialization
> FAQ?
you mean change the section named "rationale" to "FAQ"?
> It appears that I have a choice between (i) doing a const_cast on
> every object I want to save,
> and (ii) inserting a
> BOOST_CLASS_TRACKING(XXX, boost::serialization::track_never) line
> into my source code. Both are ugly, and although the former might be
> safe, it certainly looks dangerous!
> The "Compile time trap" section of the documentation doesn't actually
> explain what "object tracking" is all about. Neither (amusingly)
> does the Boost->Serialization->Reference->Special
> Considerations->Object Tracking section!
Hmmm - well it's intended to. Maybe I just thought the meaning of the
term "Object Tracking" obvious.
> After re-reading these sections several times, I realized that this
> is all related to serializing pointers.
Object tracking can also save space if things are being serialized
via references.
>To my mind, it is not at all
> intuitive what should happen if I try to serialize a pointer to an
> object.
> What Boost::serialization seems to do is to serialize the object
> itself, but wrapped up in some magic that remembers the object was
> output/input through a pointer. i.e. if I create a my_class
> object, then output a pointer to the object, the object itself is
> output, and when I come to input the pointer, the library silently
> creates an object of type my_class, then puts a pointer to the object
> into my pointer. Is that about right?
That's about right. Basically, the serialization library does automatically
(almost) exactly what you would have to do by hand it save a class
instance and reconstitute the same instance at another time and/or
place.
> If so, this is (1) not transparent,
The very first sentence of the overview states
"Here, we use the term "serialization" to mean the reversible deconstruction
of an arbitrary set of C++ data structures to a sequence of bytes. Such a
system can be used to reconstitute an equivalent structure in another
program context. Depending on the context, this might used implement object
persistence,"
That's what the system does - and everthing follows from that.
> and (2) seems ludicrously complex.
LOL - it is. It started out simpler though
>As alluded to in the documentation, this creates a morass
> of problems (object-tracking, memory leaks etc.). Having said that,
> I have to applaud the tour-de-force of C++ wizardry required to make
> all of this magic work.
TA - DA - thank youl
> To quote Bjarne Stroustrup, "...but you have to be very clever. If
> any of you have seen some of the Boost stuff, you don't want to be
> that clever!" (from his recent Waterloo talk)
LOL - maybe so. maybe C++ should be fixed up so one doesn't have to be that
clever
to make libraries to avoid re-doing the same stuff over and over. Or maybe
its
time to start thinking about a whole new language given what we've learned
about what we need to do.
But really, all the "excess" cleaverness is only there to address some
really need.
Take your choice - stay away from "clever code" and condem yourself to
a "groundhog day" life of writing the same stuff over and over with minor
variations or use the "clever stuff" and concentrate your brain power and
creativity on breaking new ground.
> It seems to me that a cleaner, simpler (and less ambitious) solution
> would just be to make serialization of pointers an error.
This would be exceedingly easy to do. Just make a dervation from
an archive which traps attempts to serialize a pointer. In fact, I've been
looking for a case study on archive adaptors and this is a great example.
> What on earth does it actually mean to serialize a pointer?
Exactly what you think it means - see above
> And why would I want to do such a thing, anyway?
I don't know what your application is.
Robert Ramey
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