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From: Joel FALCOU (joel.falcou_at_[hidden])
Date: 2008-07-13 15:28:20


Nat Goodspeed a écrit :

> We used Boost.Signals as the central event system for an interactive
> game. Mouse movements, UI controls, internal notifications, frame
> updates, all used that event system. It was fine for our purposes.
>
I used Boost:signals in a real-time driven simulation applciation, it
was fine too.
> Beware of premature optimization.
And of unfounded urban legend. The whole "C++ is hugely slow" is really,
really unwarranted nowadays

-- 
Joel FALCOU
Research Engineer @ Institut d'Electronique Fondamentale
Université PARIS SUD XI
France 

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