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Subject: [Boost-users] statechart comparison
From: Brent Arias (Brent.Arias_at_[hidden])
Date: 2009-03-30 16:50:41

Is it still the case that boost statecharts require allocation and destruction of a state object when entering and exiting that state? I'm curious, as I'm comparing boost statecharts with Samek's. Heinzmann provided some commentary on the differences:

Samek's QHSM implementation does not require allocations for entering and exiting states (specifically, QHSM states are not object instances, rather they are represented simply as a pointer to a member function).

Of course Heinzmann was also promoting his own personal implementation...which I don't think he ever finally published or made available for download.

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