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Subject: Re: [Boost-users] Help using math functions
From: Mario Chacon (the.masch_at_[hidden])
Date: 2009-04-03 22:42:43
Great!... This physics engine it's amazing!! I'm doing my first examples and
works excellent!
Thank you so much for your recommendation!!
salu2...
masch...
On Fri, Apr 3, 2009 at 3:04 PM, Hostile Fork <hostilefork_at_[hidden]> wrote:
> I doubt boost::math is high level enough for what you want to do.
>
> You probably want a physics engine.
> http://en.wikipedia.org/wiki/Physics_engine
> Haven't used any so I don't know which is best in the C++ world. But
> there's at least one popular free one: Box2D
>
> http://cplus.about.com/b/2007/11/19/box-2d-online-c-physics-engine-demo.htm
>
> On Apr 3, 2009, at 9:35 AM, Mario Chacon wrote:
>
> Hello:
> First at all I do not know about math, but I need to do some animations. I
> need to simulate a movement of a ball into a pipe. I have all the interface
> working, but now I have to do the best way to give it life..:D. My fists
> steps was giving X,Y coordinates but I do not like this way, so I need some
> tips to make it more professional way. How can I use boost math functions to
> make it?
>
> Thank you..
> masch...
> **
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