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Subject: Re: [Boost-users] [iostreams] building iostreams with zlib support for iphone
From: Kenny Riddile (kfriddile_at_[hidden])
Date: 2009-04-09 11:53:26


Mikko Vainio wrote:
> Kenny Riddile wrote:
>> I need to build the iostreams library with zlib support for both the
>> iphone and iphone simulator. I already know how to just build the
>> libs for iphone and the simulator, but I'm a windows developer and
>> have little dev experience on mac, let-alone iphone, so I'm a bit
>> bewildered. How do I go about getting zlib support compiled in?
>>
>
> You need to define the environment variable ZLIB_SOURCE or other ZLIB_*
> variables as described in the installation instructions
> http://www.boost.org/doc/libs/1_38_0/libs/iostreams/doc/installation.html
> (note: the instructions say "Boot.Build variables" but that does not work).
>
> Cheers,
> Mikko

The iPhone SDK comes with zlib, but it just has the zlib headers and a
"libz.dylib" for the library. There doesn't appear to be an import
library...just this dylib thing. So, I know what path to specify for
ZLIB_INCLUDE, but I'm a bit confused about what to specify for
ZLIB_LIBPATH or ZLIB_BINARY.


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