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Subject: Re: [Boost-users] [iostreams] building iostreams with zlib support for iphone
From: Mikko Vainio (mikko.vainio_at_[hidden])
Date: 2009-04-09 11:40:20


Vladimir Prus wrote:
> Mikko Vainio wrote:
>
>>
>> Vladimir Prus wrote:
>>> Mikko Vainio wrote:
>>>
>>>> Kenny Riddile wrote:
>>>>> I need to build the iostreams library with zlib support for both the
>>>>> iphone and iphone simulator. I already know how to just build the libs
>>>>> for iphone and the simulator, but I'm a windows developer and have
>>>>> little dev experience on mac, let-alone iphone, so I'm a bit bewildered.
>>>>> How do I go about getting zlib support compiled in?
>>>>>
>>>> You need to define the environment variable ZLIB_SOURCE or other ZLIB_*
>>>> variables as described in the installation instructions
>>>> http://www.boost.org/doc/libs/1_38_0/libs/iostreams/doc/installation.html
>>>> (note: the instructions say "Boot.Build variables" but that does not work).
>>> Can you clarify what exactly does not work?
>>>
>>> - Volodya
>>>
>> Hmm... I had hard time a while back trying to get iostreams built with
>> zlib support. Setting ZLIB_SOURCE as a Boost.Build variable
>
> How exactly did you set it?

Cannot recall for sure but I spent quite some time experimenting with
different quotation styles: -s"ZLIB_SOURCE=...", -s'ZLIB_SOURCE=...',
"-sZLIB_SOURCE=...", etc. Could be that I just missed -sZLIB_SOURCE=...
that works (using a bash shell).

/Mikko


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