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Subject: Re: [Boost-users] compiling fboost for x64
From: Damien Hocking (damien_at_[hidden])
Date: 2010-07-03 01:52:16

On what platform? Here's what I use for Windows:

bjam.exe --toolset=msvc address-model=64 --stagedir=./stage64release
--build-dir=./build64release --layout=system --without-mpi
variant=release link=shared threading=multi runtime-link=shared install
--prefix=./win64release/indep --exec-prefix=./win64release/bin
--libdir=./win64release/lib --includedir=./win64release/include
bjam.exe --toolset=msvc address-model=64 --stagedir=./stage64debug
--build-dir=./build64debug --layout=system --without-mpi variant=debug
link=shared threading=multi runtime-link=shared install
--prefix=./win64debug/indep --exec-prefix=./win64debug/bin
--libdir=./win64debug/lib --includedir=./win64debug/include

Note that "address-model=64" doesn't have a "--" prefix. This bites
lots of people (including me...) You need to run these in a Visual
Studio 64-bit command prompt. It's similar for Linux, --toolset=gcc and
from memory OSX is --toolset=darwin.


On 02/07/2010 11:33 PM, Sean Farrow wrote:
> Hi:
> I am currently in the process of writing an application that uses
> boost that needs to be compilable under x64. Do I have to recompile
> boost using bjam, if so how do I do this for x64 platforms?
> Cheers
> Sean.
> _______________________________________________
> Boost-users mailing list
> Boost-users_at_[hidden]

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