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Subject: Re: [Boost-users] compiling fboost for x64
From: Sean Farrow (sean.farrow_at_[hidden])
Date: 2010-07-03 02:05:44
Ok, How do I get to a vs 64-bit command prompt, and what is the
layout=system.
Thanks for everything.
Sean.
From: boost-users-bounces_at_[hidden]
[mailto:boost-users-bounces_at_[hidden]] On Behalf Of Damien Hocking
Sent: 03 July 2010 06:52
To: boost-users_at_[hidden]
Subject: Re: [Boost-users] compiling fboost for x64
On what platform? Here's what I use for Windows:
bjam.exe --toolset=msvc address-model=64 --stagedir=./stage64release
--build-dir=./build64release --layout=system --without-mpi variant=release
link=shared threading=multi runtime-link=shared install
--prefix=./win64release/indep --exec-prefix=./win64release/bin
--libdir=./win64release/lib --includedir=./win64release/include
bjam.exe --toolset=msvc address-model=64 --stagedir=./stage64debug
--build-dir=./build64debug --layout=system --without-mpi variant=debug
link=shared threading=multi runtime-link=shared install
--prefix=./win64debug/indep --exec-prefix=./win64debug/bin
--libdir=./win64debug/lib --includedir=./win64debug/include
Note that "address-model=64" doesn't have a "--" prefix. This bites lots
of people (including me...) You need to run these in a Visual Studio
64-bit command prompt. It's similar for Linux, --toolset=gcc and from
memory OSX is --toolset=darwin.
Damien
On 02/07/2010 11:33 PM, Sean Farrow wrote:
Hi:
I am currently in the process of writing an application that uses boost
that needs to be compilable under x64. Do I have to recompile boost using
bjam, if so how do I do this for x64 platforms?
Cheers
Sean.
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