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Subject: [Boost-users] MSM & serialization
From: Christophe Henry (christophe.j.henry_at_[hidden])
Date: 2010-09-13 16:04:16


> I'm planing to use the new MetaStateMachine library for a game. But i
> want to create savegames with boost::serialization so i would need to
> serialize the state machine.
> There shouln't be too much to safe (the current state basically), but I
> can't see how I can do this.
> So, how can I do this?

 Hi,

For the moment, unfortunately not at all, though it is something I
want to do since a while and pretty high on my internal priority
queue.
How urgently do you need it?
In the worst case, it would be easy to temporarily add a setter for
the current state (we have a getter).

Regards,
Christophe


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