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Subject: Re: [Boost-users] MSM & serialization
From: Jonathan (Jonathan.Klein_at_[hidden])
Date: 2010-09-13 17:12:44


Am 13.09.2010 22:04, schrieb Christophe Henry:
>> I'm planing to use the new MetaStateMachine library for a game. But i
>> want to create savegames with boost::serialization so i would need to
>> serialize the state machine.
>> There shouln't be too much to safe (the current state basically), but I
>> can't see how I can do this.
>> So, how can I do this?
>
> Hi,
>
> For the moment, unfortunately not at all, though it is something I
> want to do since a while and pretty high on my internal priority
> queue.
> How urgently do you need it?
> In the worst case, it would be easy to temporarily add a setter for
> the current state (we have a getter).
>
> Regards,
> Christophe

Hi,
for the current project i just need 2 small state machines, so i can
hardcode them. But in the future it would really like to use MSM, at
thats impossible for me as long as i can't safe them.
So it's not very urgent, but if i could use it in 2 month, it would be
great.

Regards
Jona


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