Boost logo

Boost Users :

Subject: Re: [Boost-users] [boost] What's so cool about Boost.MPI?
From: David Abrahams (dave_at_[hidden])
Date: 2010-10-21 16:37:02


At Thu, 21 Oct 2010 14:25:38 -0500,
Brian Wood wrote:
>
> David Abrahams:
> >At Tue, 19 Oct 2010 16:26:04 +0200,
> >Thorsten Ottosen wrote:
>
> >>
> >> The semi-automatic, but very easy to maintain, way of
> >> creating/maintaining the MPI type maps (via Boost.Serialization),
> >> IIUC.
> > Which yields huge performance benefits and makes practical some
> > computations that might otherwise not be, due to resource constraints
>
> I've been exploring this further here -
> http://www.gamedev.net/community/forums/topic.asp?topic_id=585405
>
> Also, from what I can tell, MPI messages are composed of one
> data type or an array of one type.

Maybe, but the library lets you easily make arbitrarily complex data
types (described to MPI as MPI type maps).

> If that's the case, I'd argue there's room for more coolness.

What more do you want?

-- 
Dave Abrahams
BoostPro Computing
http://www.boostpro.com

Boost-users list run by williamkempf at hotmail.com, kalb at libertysoft.com, bjorn.karlsson at readsoft.com, gregod at cs.rpi.edu, wekempf at cox.net