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Subject: Re: [Boost-users] [boost] What's so cool about Boost.MPI?
From: Matthias Troyer (troyer_at_[hidden])
Date: 2010-10-22 02:30:50
At Thu, 21 Oct 2010 14:25:38 -0500,
Brian Wood wrote:
>
> David Abrahams:
>> At Tue, 19 Oct 2010 16:26:04 +0200,
>> Thorsten Ottosen wrote:
>
>>>
>>> The semi-automatic, but very easy to maintain, way of
>>> creating/maintaining the MPI type maps (via Boost.Serialization),
>>> IIUC.
>> Which yields huge performance benefits and makes practical some
>> computations that might otherwise not be, due to resource constraints
>
> I've been exploring this further here -
> http://www.gamedev.net/community/forums/topic.asp?topic_id=585405
>
> Also, from what I can tell, MPI messages are composed of one
> data type or an array of one type.
That is absolutely not true. The fact that you might think so is just a sign of how hard it is to understand how to send messages of more complex data types. This is where Boost.MPI comes in and makes it easy.
Matthias
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