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Subject: [Boost-users] [geomerty] polygon triangulation
From: Szymon Gatner (szymon.gatner_at_[hidden])
Date: 2012-02-06 15:20:29
Hey,
is it possible to (optimally) triangulate a polygon with boost.geometry?
Idea is to first merge (union) many polygons into less bigger ones and
then triangulate resulting polygon for OpenGL rendering. Is that something
boost.geometry would be useful for?
Cheers,
Simon
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