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Subject: Re: [Boost-users] [geomerty] polygon triangulation
From: Barend Gehrels (barend_at_[hidden])
Date: 2012-02-06 17:22:23

Hi Simon,

On 6-2-2012 21:20, Szymon Gatner wrote:
> is it possible to (optimally) triangulate a polygon with boost.geometry?


> Idea is to first merge (union) many polygons into less bigger ones and
> then triangulate resulting polygon for OpenGL rendering. Is that something
> boost.geometry would be useful for?

Union is possible, but triangulation is not (yet) possible. There are
plans for it but it is not started.

Regards, Barend

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