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Subject: Re: [Boost-users] [Graph] Example: astar_search_no_init over an infinite, implicit graph
From: Jeremiah Willcock (jewillco_at_[hidden])
Date: 2012-03-20 10:23:56
On Mon, 19 Mar 2012, Luke Meyers wrote:
> Having finally gotten this working, I wanted to share it. As the topic states, this is an implementation of an
> infinite, implicit graph, and an example that searches the graph with astar_search_no_init. I didn't find any
> examples out there of anyone doing this particular thing, so I hope it may be helpful to my fellow travelers.
I like it; would you please put it under the Boost license (and maybe
write some documentation/explanation for it) so I can put it into the
BGL example directory?
> This code is a bastardization of some stuff from a game I'm working on (blatant plug:
> http://snarglequest.blogspot.com/) and the "city search" example code from the BGL docs. I'm sure it could be more
> concise, but I hope you'll find it accessible.
>
> Oh, and critiques would of course be welcome. I said it's working, not perfect; I'm sure there are many things I
> could be doing in better ways, and I'd love to know about them.
I am curious why you are not using associative_property_map for the map
lookup case where you don't need to customize the default element. I
can fix associative_property_map to take a customized default as well,
which would probably help you in that case as well. Remember that
property maps need to make shallow copies (which usually entails using a
shared_ptr to hold the container) so building them yourself is not as
straightforward as what you are doing now.
-- Jeremiah Willcock
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