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Subject: Re: [Boost-users] Boost.MSM cc1plus.exe:: error: out of memory allocating 65532
From: Christophe Henry (christophe.j.henry_at_[hidden])
Date: 2013-02-27 17:14:58
Hi,
> FYI: my library that uses the boost.msm-based state machine mechanism
> shall
> be released as shared library. It is used to realize Remote Procedure
> Calls.
> So my library consists of one Master state machine (which consists of 5
> submachines and together 21 states) and one Slave state machine (which
> consists of 4 submachines and 19 states). The user application linking
> against my library has the possibility to choose if the slave state
> machine
> or the master state machine part shall be used. Now the problem could be,
> that I use a boost::variant type to store the 44 different application
> event
> types. This variant type I pass to the process_event method of each state
> machine (master and slave) although the slave state machine doesn't
> support
> the same event types like the master and vice-versa. This produces
> unnecessary template invocations and memory allocation.
Yes, every process_event with a different event type costs template
instantiations, and process_event is the most expensive part.
> So the solution could be, to split my single shared library into two
> shared
> libraries: one for the master and one for the slave logic and each of it
> has
> a reduced boost::variant type( just with the event types of the concrete
> state machine).
Sounds logical. Though I don't get it with the variant. Are you doing type
switching with boost::get?
You could also do 1 library with 2 different classes, each implemented with
one different fsm. Maybe some states or actions can be reused, though it
doesn't improve your compile-time.
In any case, 2 TUs are nicer to the compiler than 1 big one, yes.
I will also take the chance to advertise type_erasure (see a previous post
on this list) as a good replacement of boost::variant.
> Or I keep the solution with the single shared library and I split the
> single boost::variant type into two different ones: one for the master and
> one for the slave state machine. And each boost::variant type will just be
> forwarded to the appropriate process_event method of the corresponding
> state
> machine. Doing so, will also prevent unnecessary template invocations for
> each event type on the corresponding state machine. Maybe this will also
> reduce the memory consumption...
If your variant "knows" less types and thus provokes less different
process_event instantiations within one TU, yes.
> What is your opinion about this two putative solutions?
I suppose it depends on your use case. I personally tend to build several
smaller state machines. I find them easier to understand and more likely to
be reused.
Sometimes I go as far as hiding each fsm in the cpp of a different class.
Then I make sure each class follows a given, small interface.
This way, they are easier to exchange with others or to combine. Sure I lose
the tight coupling of submachines, but I don't think I make a bad deal.
But again, this is a matter of taste and of your personal use case.
> Best regards (viele grüsse),
>
> Rafael
Viele GrüÃe,
Christophe
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