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Subject: [Boost-users] Building Boost for iOS projects
From: Daniel Ford (daniel_at_[hidden])
Date: 2013-03-12 19:35:05
I'm trying to use some of the compiled boost libraries for an iOS project.
Ideally, it would be nice to get a framework, but getting anything which
works would be great.
I've tried following the instructions here
boostoniphone/src/boost_1_52_0/tools/build/v2/build/feature.jam:767: in
I've also been trying this approach here
I'm not particularly experienced with build systems and libraries (I do
Is there some obvious way to make the framework script work?
Is there some way to just use the .a files I'm getting from the second
Or do I just add the .a files generated by the second approach to my
Has anyone else done this by another method, or can suggest how to set
Thanks,
Boost-users list run by williamkempf at hotmail.com, kalb at libertysoft.com, bjorn.karlsson at readsoft.com, gregod at cs.rpi.edu, wekempf at cox.net
http://goodliffe.blogspot.com/2010/09/building-boost-framework-for-ios-iphone.html
to
build a boost framework, making the obvious changes to the version numbers
of the SDK and Boost, and swapping the compiler to llvm-gcc-4.2 because I
don't seem to have gcc-4.2.
However, I get errors like this:
expand-composites from module feature
error: explicitly-specified values of non-free feature
<toolset-darwin:version> conflict
error: existing values: 4.2.1~iphonesim 6.0.0~iphonesim
error: value from expanding <toolset-darwin:version>6.0.0~iphonesim :
6.0.0~iphonesim
http://www.a-coding.com/2011/01/building-boost-for-ios.html
which seems to be building most of the .a files OK.
algorithms and statistics usually) so I have a few of questions:
approach and bundle them up?
project and be done with it?
user-config.jam to get the libraries I want?
Daniel