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Subject: Re: [Boost-users] Boost.Locale on Windows not building with runtime-link=static
From: stathis (stathis_at_[hidden])
Date: 2015-09-18 12:43:55
Hi Thomas,
I agree with you. I opened a feature request for Boost.Locale static runtime support on Windows,
around 19 months ago:
https://svn.boost.org/trac/boost/ticket/9685
I also emailed the list, but there was no follow up:
http://lists.boost.org/boost-users/2013/10/80253.php
Looking at the history of bugs closed on Trac for Boost.Locale it appears that the last time a bug
was closed there is 2 years ago:
https://svn.boost.org/trac/boost/query?status=closed&component=locale&col=id&col=summary&col=status&col=owner&col=type&col=milestone&desc=1&order=id
Is the library still actively maintained?
regards,
stathis
On 18/09/2015 14:59, Thomas Ziegenhagen wrote:
> Hello there,
>
> once every year or so I have to rebuilt boost for the current compiler/settings combination I work
> with. This time it's the following:
>
> Visual Studio 2015
> 32 and 64bit
> static linking
> statically linked runtime
>
> I built boost from within the VS2015 developer console using this command line:
>
> c:\projects\boost_1_59_0>.\b2 variant=debug,release link=static runtime-link=static
> address-model=32 --stagedir=stage32 -sICU_PATH=C:\projects\icu
>
> Works great. Except that Boost.Locale does not respect the "runtime-link=static" and builds for
> dynamically linked runtime instead. The build log looks like this:
>
> ...patience...
> ...found 19297 targets...
> ...updating 76 targets...
> common.mkdir stage32
> common.mkdir stage32\lib
> common.copy stage32\lib\libboost_atomic-vc140-mt-sgd-1_59.lib
> common.copy stage32\lib\libboost_system-vc140-mt-sgd-1_59.lib
> common.copy stage32\lib\libboost_chrono-vc140-mt-sgd-1_59.lib
> common.copy stage32\lib\libboost_container-vc140-mt-sgd-1_59.lib
> common.copy stage32\lib\libboost_thread-vc140-mt-sgd-1_59.lib
> common.copy stage32\lib\libboost_context-vc140-mt-sgd-1_59.lib
> common.copy stage32\lib\libboost_coroutine-vc140-mt-sgd-1_59.lib
> common.copy stage32\lib\libboost_date_time-vc140-mt-sgd-1_59.lib
> common.copy stage32\lib\libboost_exception-vc140-mt-sgd-1_59.lib
> common.copy stage32\lib\libboost_filesystem-vc140-mt-sgd-1_59.lib
> common.copy stage32\lib\libboost_regex-vc140-mt-sgd-1_59.lib
> common.copy stage32\lib\libboost_graph-vc140-mt-sgd-1_59.lib
> common.copy stage32\lib\libboost_iostreams-vc140-mt-sgd-1_59.lib
> common.copy stage32\lib\libboost_system-vc140-mt-gd-1_59.lib
> common.copy stage32\lib\libboost_chrono-vc140-mt-gd-1_59.lib
> common.copy stage32\lib\libboost_thread-vc140-mt-gd-1_59.lib
> common.copy stage32\lib\libboost_locale-vc140-mt-gd-1_59.lib
> common.copy stage32\lib\libboost_log-vc140-mt-sgd-1_59.lib
>
> Shortened. Please note the build process working correctly up until iostreams - all libraries have
> a 's' in the filename, denoting the statically linked runtime. Then comes Boost.Locale. And
> Boost.Locale does not respect the static runtime linking and instead builds for DLL runtime. The
> build process therefore builds all dependencies (system, chrono, thread) again with dynamic
> runtime linking and then builds Boost.Locale.
>
> When I'm trying to use this setup in my game, the boost auto-linking mechanism correctly
> determines that Boost.Locale is required, but requires the static runtime linked version, which
> obviously doesn't exist.
>
> So this is a bug in the build files? Is there a simple quickfix I can apply to my local
> installation to be able to carry on? Should I open an issue in Trac?
>
> Thanks for your time.
>
> Bye, Thomas
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